With its minimalist visuals and seemingly cosy vibes, Is This Yours? might look like the perfect pick-me-up to help you unwind after a long and tiring day. But while the mechanics seem deceptively simple, it could also unleash a lot of your pent-up rage bubbling underneath the surface.
And because you play as a hapless lost-and-found employee at the mercy of impatient people's whims, it might just make you lose faith in humanity at the end of every session.
That's because you're tasked with looking for missing items at the airport under the watchful eye of your no-nonsense boss - three strikes and you're fired, and each request that pops up from an irate passenger will have its own timer to add to the pressure.
Sure, the anthropomorphic characters are adorable and there's plenty of humour in every query, but because you're pressed for time and there's just too much junk in Lost and Found, there's no room for dilly-dallying or idle chitchat here.
The backpack, for instance, has a white background on its square tile, and I have to remember that the elusive shoe and the missing rollerblade look similar but not quite.
Eventually, things will start to look more and more alike, so you really have to keep your eyes peeled if you don't want to mistake a hairbrush for a toothbrush and risk losing one of your precious three hearts with a wrong tap.
Thankfully, all this pressure can be avoided if you decide to opt for the Zen mode, which eliminates the time limit so you can search for people's personal effects at your leisure. With the countdown out of the way, you can appreciate the humour here a little bit more, like that dude who lost his underwear but would like you to look for it with no questions asked.
Admittedly, I tried my best to clear the levels too to keep up with the challenge, but I encountered some sort of glitch on the Android version where, on the final stage at the Airport, I just couldn't progress even after finding the final set of belongings. The passenger I found the wayward item for just wouldn't go away, and there was nothing else to do but keep failing on purpose to end the level.