Cramming my hundred-hour JRPG quests in between homework and endless exams as a student made me believe with my heart and soul that, once I was a cool and independent adult, I could have all the free time in the world. I would toss chores aside and play games anytime I felt like it, all while managing a career and family life and social obligations flawlessly like a calm, collected and totally put-together boss.
Suffice it to say that none of those lofty ideals ever came to pass when I graduated years and years ago, making idle RPGs like Summoners War: Rush more and more appealing as the relentless adulting errands came one after the next. But is it everything a lazy - er, busy - bee needs, or is it just another filler on your phone's limited real estate?
There will be many, many summons available to you as you progress through the missions, so much so that there's an option to toggle the continuous summoning feature so you can keep rolling until you run out of currencies.
In fact, "keep going until you run out" applies to every aspect of the RPG, from the auto-battles in the campaign to the raid dungeons and side-missions.
Keep fighting until your HP runs out, your potions run out (which you can set to auto-use as well), or your Magic Orbs run out (to summon equipment), and when they do, you pick up the pieces of your failure (or, in this case, your spoils), then use your loot to grow stronger and do it all over again.
It's a dopamine fix, if you will, as the rewards keep pouring in, too, from the one-too-many tabs on your screen. The portrait orientation adds to its pick-up-and-play nature, especially since you can just set everything to auto and leave it on while the system does the work for you.
It even has that screen-dimming feature that's common on mobile these days - think of it as a bit of a screensaver that saves power for you to encourage you to leave your heroes battling endless hordes of foes without you.
There is, however, a tower defence mode if you're feeling like you want to go hands-on instead, but in a way, it's also incredibly idle in that you'll set up your formation, set the speed multiplier to your liking, then hit Start to set it all in motion.
You can choose to control how your randomised skill cards are used every now and then, but even that can be set to Auto, so you literally won't have to lift a finger while you're keeping Sky Island safe.
Even idle RPGs, in my opinion, need to have some sort of overarching narrative - no matter how cheesy or cliche or unremarkable - to give it a bit of oomph. That could just be me and my obsession with stories, but even The King of Fighters AFK - which bears an uncanny resemblance to Summoners War: Rush in terms of gameplay and mechanics - had a silly but entertaining story to tell.
I suppose if all you really want is to have something running in the background while you do your chores, then the quality-of-life features here and all the automated functions are top-notch.
They do their job incredibly well, and you really can leave your heroes to their own devices, then come back to see how well they fared and reap the rewards later on.
But while that's all well and good, I'm just not sure how long this initial jolt of excitement will last if I don't know why I'm supposed to be in it for the long haul in the first place, at least for me.
Overall, Summoners War: Rush is an ideal AFK adventure to dive into if you're looking for something to keep your phone busy while you yourself are busy. It has all the right features to let you do just that, from the menus to the functions to the level of progression. If that initial rush is enough to sustain you for a long, long time, then you can't go wrong with this one.