Given how popular HoYoverse games have been, it is surprising that we have really seen many direct competitors to Honkai: Star Rail on mobile. Especially given that turn-based RPGs are perfect for phones. Well, now we have another with XD Entertainment’s Etheria: Restart, and I have given it a thorough test.
Our story is set in 2197, after a vicious global freezing has devastated the Earth. The remaining humans have retreated into Etheria, a virtual world. Of course, viruses occur and start to be weaponised by anti-Etheria groups. Enter, us. As a Hyperlinker, you are overseen by an Agent, commanding a team of Animuses as they fight to protect the internet. It is your standard sci-fi story, basically.
You are equipped with a grappling hook to help you navigate. The places you use it are mandatory, and it doesn’t help you find hidden places, but it's a nice little action setpiece to keep you entertained. The other feature is the ability to enter cover and ambush enemies. Doing this, you can one-shot your target, which forfeits the experience you'd gain for fighting, but it's another enjoyable novelty, which moves us neatly onto what makes up most of Etheria: the combat.
Besides that, there isn’t much that makes it stand out from other turn-based RPGs. Some characters have interesting mechanics, like Tiamat switching between forms under certain conditions, but beyond that, you won’t be blown away. I know this is one of the hardest genres to innovate in, but XD could have at least tried something new.
Before battle, you, of course, need to kit your squad out, and to give credit to XD, they give you ample resources to summon characters when you start out. You are even gifted an SSR rank early doors in the form of Lian. She just so happens to be incredibly powerful and is still a cornerstone of my team.
After picking your squad, you will have more than enough places to use them. Etheria has perhaps the biggest array of modes to play through. You have the Daily Challenges that provide you with equipment, Shells, and update materials, Trail Challenges for the bigger challenges, and Limited Events for fun little mini games like the current Monopoly one. You can also join a Union and take on uber-powerful bosses with friends.
Now, Etheria: Restart does have a few minor gripes that need addressing. I found the frame rate can be choppy during cutscenes and transitions, even on the lowest graphical settings. There is also no conversation log in the scenes, so if you accidentally skip some dialogue, you just won't find out what was said. These are small, but sadly, there is a much larger problem to contend with: the main story progression.
However, Etheria goes one step beyond and locks down missions behind your Hyperlinker level. Thus, you have to raise this by completing random side content that requires Stability, so if you run out, then tough luck, you aren’t continuing the story anytime soon. You need 10 Stability to attempt a Challenge, and it charges at a rate of 1 per 5 minutes, and you will be capped at around 120. That makes close to just one battle per hour, maths fans.
We are all used to stamina systems being an arbitrary way to prevent us from completing a game too “fast”, basically. But Etheria seems to be throttling our progress just a bit too much right out of the gates. You shouldn’t have to grind content this early just to advance the main story. I am in the single digits! It is either bad game design, or XD are aggressively trying to force you to spend money to restore stamina. Neither is good.