Back in ye olde days of 2022, I reviewed a little-known gem called Dungeons of Dreadrock, created by Christoph Minnameier. I am not the best at puzzlers, but I remember having an incredibly good time. So, when the sequel was announced, Dungeons of Dreadrock 2: The Dead King’s Secret, I was excited to continue my tricksy journey.
Dead King’s Secret runs parallel to the story of the original, complete with cameos from the original’s protagonist and their brother, as well as a delightful split-screen moment with the two. Our hero this time around is the priestess who provided the bloodstone in the original and then follows her journey from there to claim the mysterious Crown of Wisdom.
Along with these shiny new characters come some more delightfully designed areas. Dreadrock has a rather simple graphical design, but it still manages to be incredibly appealing. This is great because you are going to be staring at it a lot as you try to solve the tricky puzzles. At least to start with.
There is enough variety to keep you coming back for more, including puzzles that require you to think across different floors, or ones with some insanely tricky solutions. Solutions that I am almost positive no one is going to come up with on their own. There is a level that involves an ogre, a fire trap, and an invulnerability potion - I am convinced nobody will be able to sus out the backward way you are meant to continue from there.
It sounds quite frantic, and to be fair it can be, but when you pull it off it is incredibly satisfying. There are some incredibly brilliant puzzles in there that make you feel smarter than you ever have in your entire life upon solving them. I really enjoyed figuring out the pattern you needed to hit at those magic moments to continue.
In particular, there is a long section of levels with puzzles involving these Golem-like enemies. When hit, they counterattack incredibly slowly and then take a step. Some of the puzzles have you moving these fellows incredibly far, and if you accidentally mess up, you have to lead these lumbering beasts all over again. It does grate on you pretty quickly.
One final problem I found is that for something that relies on this much precision, the controls are a bit lacking. It is very inconsistent - equal times I either swiped to move and it didn't happen, I went another way, or I lightly brushed the screen by accident and my character jumped into the jaws of death. You also can’t swipe through your inventory, no matter how hard I tried to, which made one particular skeleton level the most irritating experience in a long while.