As an avid fan of Vampire’s Fall: Origins, I absolutely couldn’t wait to get my hands on Vampire’s Fall 2. Still, I was ready to be disappointed. Sequels don’t always live up to the original, and I honestly wasn’t sure Vampires Fall 2 would capture the same blend of gothic fantasy and hopeless dystopia. Luckily, Early Morning Studio stays true to Vampire’s Fall Origins while also expanding on both the world and its lore.
Similar to the previous instalment, the sequel is a 2D turn-based RPG taking place in a world plagued by vampires. Humans live in constant fear under the undead thumbs of their evil oppressors. You start as a lowly villager who is attacked and transformed by a vampire early on.
Your fellow villagers of Graveholme are, of course, sceptical when you return pale, fanged, and bloodthirsty. However, an ancient prophecy speaks of a villager turned vampire who will free the people from the Vampire King’s tyranny once and for all. And hey, you just happen to fit the bill. While the chosen one is a common trope in the RPG genre, and Vampire’s Fall: Origins also begins with a villager being turned into a vampire, the story still manages to feel fun and engaging.
There’s nothing revolutionary about these side quests; you’ll have come across similar ones in other mobile RPGs. However, there were a few that stuck with me, like Darmin's Corpse, in which you must have Darmin's corpse buried in the proper grave, and The Naked Man, in which a man on a torture device asks for assistance.
Most turns allow you to take one action, whether that be attacking, fleeing, or drinking a potion. However, every third turn is a combo turn. During a combo turn, you can choose multiple actions to take as long as you have enough focus points. You can keep track of your next combo turn by watching the phases of the moon towards the top of the screen during battles. During standard turns, melee attacks don't cost you any focus points but will set you back 20 points during a combo.
If an enemy is too tough, you can always choose to flee, which sends you to the last shrine you visited. Praying at a shrine will restore you to full health. Further, you can fast-travel between shrines, so they're honestly pretty useful, and I'd recommend praying at each one you come across.
There are three types of magic: Holy, Dark, and Arcane. Holy magic is strong against vampires; Dark magic is strongest against humans, and Arcane works best on beasts and spirits. When spending skill points, you can gauge what type of magic a new ability uses by the colour of its background.
Blue abilities use arcane magic, gold backgrounds indicate Holy magic, and purple backgrounds are for Dark magic. For instance, the Bat Swarm ability has a purple background and is thus fueled by dark magic. The Ethereal ability's blue hue indicates that it is fueled by arcane energy. Make sure to use attacks that your opponent is weakest against for an easier combat experience.