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Interview: Vadym, Mech Arena's Game Director, reveals the details on upcoming Law and Disorder event Interview

Interview: Vadym, Mech Arena's Game Director, reveals the details on upcoming Law and Disorder event

By Stephen Gregson-Wood
Interview: Terry Li discusses what Crunchyroll Game Vault has in store for us before the year ends Interview

Interview: Terry Li discusses what Crunchyroll Game Vault has in store for us before the year ends

By Catherine Dellosa
Interview: Sea of Conquest: Cradle of the Gods narrative director on IP and the comic-book tie in Feature

Interview: Sea of Conquest: Cradle of the Gods narrative director on IP and the comic-book tie in

By Iwan Morris
Discussing Media Mix and Comic tie-ins; An interview with Studio Ellipsis head Alexandre Amancio Feature

Discussing Media Mix and Comic tie-ins; An interview with Studio Ellipsis head Alexandre Amancio

By Iwan Morris
Interview: Justin Ost and Aldric Chang discuss Gordian Quest's upcoming mobile port Interview

Interview: Justin Ost and Aldric Chang discuss Gordian Quest's upcoming mobile port

By Stephen Gregson-Wood
Interview: Max Field, founder of SBN3, tells us why the next instalment of Class of '09 is NOT coming to mobile Interview

Interview: Max Field, founder of SBN3, tells us why the next instalment of Class of '09 is NOT coming to mobile

By Stephen Gregson-Wood
Interview: Ben Starr,  Alpha Takahashi, and Nick Apostolides talk about their role in Warframe: 1999 and their careers to date Interview

Interview: Ben Starr, Alpha Takahashi, and Nick Apostolides talk about their role in Warframe: 1999 and their careers to date

By Shaun Walton
Interview: Rebecca Ford discusses the upcoming Warframe: 1999 expansion Interview

Interview: Rebecca Ford discusses the upcoming Warframe: 1999 expansion

By Shaun Walton
Interview: David Pokleka talks about My Talking Hank: Islands' launch success and what comes next Interview

Interview: David Pokleka talks about My Talking Hank: Islands' launch success and what comes next

By Stephen Gregson-Wood
Interview: Victor Cardozo talks Aoca Game Lab's vision, the Arida series and the Brazilian developer scene Interview

Interview: Victor Cardozo talks Aoca Game Lab's vision, the Arida series and the Brazilian developer scene

By Stephen Gregson-Wood
Interview: Paula Bentancur tells us why we should be excited for Kingdom Rush 5: Alliance Interview

Interview: Paula Bentancur tells us why we should be excited for Kingdom Rush 5: Alliance

By Stephen Gregson-Wood
Interview: Taehyung Kim and Dongkyu Han discuss 10 years of Summoners War and beyond Interview

Interview: Taehyung Kim and Dongkyu Han discuss 10 years of Summoners War and beyond

By Stephen Gregson-Wood
Mike Minton at TwitchCon 2024 - “People spend on Twitch to support the streamer” Interview

Mike Minton at TwitchCon 2024 - “People spend on Twitch to support the streamer”

By Iwan Morris
Kakele Online's Bruno Adami - "We were players before and we hate pay-to-win" Interview

Kakele Online's Bruno Adami - "We were players before and we hate pay-to-win"

By Stephen Gregson-Wood
Alan Mandujano, Pokemon Go's Head of Operations in LATAM - "The summer of 2016 is happening every day in Brazil" Interview

Alan Mandujano, Pokemon Go's Head of Operations in LATAM - "The summer of 2016 is happening every day in Brazil"

By Stephen Gregson-Wood
Jeremy Forrester at TwitchCon 2024: “The state of mobile gaming is fantastic” Feature

Jeremy Forrester at TwitchCon 2024: “The state of mobile gaming is fantastic”

By Iwan Morris
Rachel Delphin at Twitchcon 2024: “I think when you see games that really capture the culture, you’ll see them on Twitch” Feature

Rachel Delphin at Twitchcon 2024: “I think when you see games that really capture the culture, you’ll see them on Twitch”

By Iwan Morris
Interview: Watcher of Realms' first anniversary and how much the game has already changed in that time Interview

Interview: Watcher of Realms' first anniversary and how much the game has already changed in that time

By Stephen Gregson-Wood
Interview: Goddess Order's developers explain why 'high-quality pixel art' is key to the game's immersion and tactile combat Interview

Interview: Goddess Order's developers explain why 'high-quality pixel art' is key to the game's immersion and tactile combat

By Stephen Gregson-Wood
Interview: Christa Agius and Tommy Prentice discuss Lemmings' Creatorverse update and what player-made levels will bring Interview

Interview: Christa Agius and Tommy Prentice discuss Lemmings' Creatorverse update and what player-made levels will bring

By Stephen Gregson-Wood
Interview: Discover the inside design approaches on Warcraft Rumble's massive Season Six content update Interview

Interview: Discover the inside design approaches on Warcraft Rumble's massive Season Six content update

By Iwan Morris
Interview: NaturalMotion and Zynga discuss all things Star Wars: Hunters Interview

Interview: NaturalMotion and Zynga discuss all things Star Wars: Hunters

By Stephen Gregson-Wood
Interview: Boris Burangulov talks keeping PvP mech shooter War Robots in the limelight for a decade Interview

Interview: Boris Burangulov talks keeping PvP mech shooter War Robots in the limelight for a decade

By Stephen Gregson-Wood
WordBox Interview: Oxygen Games on how it developed its hit puzzle game Interview

WordBox Interview: Oxygen Games on how it developed its hit puzzle game

By Alina Gasca