A narrative-driven point-and-click adventure with a gorgeous art style and a convenient portrait mode - all these elements are exactly what I'm looking for when I want to dive into something quick and painless on mobile.
Your House, for all its moody visuals and angsty monologuing, offers an enjoyable yet challenging experience, but is it worth trying to get to the bottom of this interactive mystery, or are you better off looking for your narrative fix elsewhere?
As angsty teen Debbie, you'll literally run away from your problems at boarding school by exploring a mysterious house you suddenly have access to. It's no coincidence that someone sent you a set of keys for the place on your 18th birthday - and you'll spend the rest of the adventure trying to figure out the hows and whys of it all across this cryptic mansion.
The prequel to Unmemory also boasts a real-life counterpart - it's inspired by a Manhattan apartment designed by architect Eric Clough IRL, and when you couple that with the noir comic book aesthetics, it's hard not to want to explore every nook and cranny of the place just to get some answers.
Who's that weird dude standing on the pavement like he's watching your every move? Why are there secret passageways under flights of stairs in the dark? And what exactly am I even looking for in the first place?
As you might expect from the genre, it's really all about pointing and clicking - or in this case, tapping - here, especially since most of the story is told through text. The words themselves reveal important clues to help you progress, and sometimes, you might even have to tap on an actual chapter icon to get to where you need to go.
While I absolutely adore how ingenious some of the presentations are - a space of text getting smaller and smaller as you scroll to the left to simulate squeezing through a cramped tunnel or trying to look for an item in a mess of words, for instance - a lot of the puzzles feel almost gimmicky at some point, which happens more often than I'd like.
There's also the case of the fat-finger problem on mobile - in one instance, I had to tap and hold to follow an arbitrary word as it wriggled around on my screen, but because my finger was actually in the way, I couldn't for the life of me track the moving word properly without failing a bunch of times. There were quite a few sound-based puzzles too, which I couldn't play while on the go outside because I was playing on mute in public.
I suppose I should expect the same kind of style from Patrones & Escondites - they were, after all, responsible for Delete After Reading. I do wish there were more of the cool mindblowing puzzles rather than the gimmicky illogical ones - or perhaps I'm just not intuitive enough when it comes to these kinds of things.
Overall, Your House offers an incredibly interesting combination of genres that I honestly haven't seen elsewhere before, and with gorgeous aesthetics to boot. I'm not a huge fan of storytelling, and the solutions to some of the puzzles feel off, but if you're on the hunt for something fresh to spice up your run-of-the-mill narrative adventure, this might just do the trick.